// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "WeaponGunBase.h"
#include "CGameManager.h"
#include "GunM9.generated.h"

/**
 * only used as shell
 */
UCLASS()
class ISALONG2_API AGunM9 : public AWeaponGunBase
{
	GENERATED_BODY()

public:
	AGunM9();
};
